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KeepAlive Class Reference

#include <keep_alive.hxx>

List of all members.

Public Member Functions

 KeepAlive ()
virtual ~KeepAlive ()
virtual void keep_alive ()=0

Detailed Description

Each object that inherit from KeepAlive gets the keep_alive() function called once per game-loop, it is meant to catch XEvents and things like that.

Definition at line 28 of file keep_alive.hxx.

Constructor & Destructor Documentation

KeepAlive::KeepAlive   [inline]

Definition at line 32 of file keep_alive.hxx.

References KeepAliveMgr::register_obj().

virtual KeepAlive::~KeepAlive   [inline, virtual]

Definition at line 36 of file keep_alive.hxx.

References KeepAliveMgr::unregister_obj().

Member Function Documentation

virtual void KeepAlive::keep_alive   [pure virtual]

The documentation for this class was generated from the following file:
Generated on Thu Jul 24 10:25:22 2003 for Construo by doxygen1.3-rc3