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2d difussion with evaporation.. Discrete 2nd order approximation to 2d diffusion with evaporation. Math is done in integers on the range [0,0x7fff].
Method Summary | |
Object |
create$setSizeX$Y$setDiffusionConstant$setEvaporationRate(Zone aZone,
int x,
int y,
double d,
double e)
Convenience constructor for Diffuse2d |
Object |
createBegin(Zone aZone)
Set diffusion constant and evaporation rate to 1.0, numStates to 0x7fff. |
Object |
initializeLattice()
Initialize world to 0. |
Methods inherited from interface swarm.space.Ca2dC |
createEnd,
setNumStates |
Methods inherited from interface swarm.space.DblBuffer2dC |
create$setSizeX$Y |
Methods inherited from interface swarm.space.Discrete2dC |
makeOffsets,
setSizeX$Y |
Methods inherited from interface swarm.defobj.CreateC |
create |
Methods inherited from interface swarm.defobj.CustomizeC |
customizeBegin,
customizeCopy,
customizeEnd |
Method Detail |
public Object create$setSizeX$Y$setDiffusionConstant$setEvaporationRate(Zone aZone, int x, int y, double d, double e)
public Object createBegin(Zone aZone)
public Object initializeLattice()
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