swarm.simtools
Interface UNameC


public abstract interface UNameC
extends SwarmObjectS, SwarmObjectC

A class used to generate unique names (e.g. "critter1", "critter2" etc.). This class is used to generate unique names (agent0, agent1, agent2...) for objects in a simulation. The user will typically create an instance of the UName class initialized with a baseName presented either as a (const char *) or an object of class String. The user can then request new names, again either as (const char *)'s or as instances of the String class. The user can also reset the counter used to generate the names in case s/he wants to restart naming objects with the same baseName. Note: Both in the case of initialization by (const char *) and initialization by an instance of the String class, the original is copied not stored internally so it is up to the user to free the original (const char *) or String instance if/when necessary!


Method Summary
 Object setBaseName(String aString)
          The setBaseName: method is used to set the base name given a const char *.
 Object setBaseNameObject(Object aStringObject)
          The setBaseNameObject: method is used to set the base name given an object of class String.
 
Methods inherited from interface swarm.defobj.CreateC
createEnd
 

Method Detail

setBaseName

public Object setBaseName(String aString)
The setBaseName: method is used to set the base name given a const char *.

setBaseNameObject

public Object setBaseNameObject(Object aStringObject)
The setBaseNameObject: method is used to set the base name given an object of class String.