#include <string>
#include <vector>
#include <iostream>
#include "bag.h"
#include "board.h"
#include "history.h"
Go to the source code of this file.
Data Structures | |
class | Game |
Parent class of all the Game types. More... | |
Defines | |
#define | IDENT_STRING "Eliot" |
Typedefs | |
typedef _Dictionary * | Dictionary |
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Definition at line 44 of file game.h. Referenced by Game::gameSaveFormat_14(), Game::gameSaveFormat_15(), and Game::load(). |
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