#include <results.h>
The rounds are sorted by decreasing number of points (but there is no other ordering between 2 rounds with the same number of points).
Definition at line 47 of file results.h.
Public Member Functions | |
Results () | |
virtual | ~Results () |
int | size () const |
void | clear () |
const Round & | get (int) const |
void | search (const Dictionary &iDic, Board &iBoard, const Rack &iRack, int iTurn) |
void | add (const Round &iRound) |
void | sort_by_points () |
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Definition at line 54 of file results.h. Referenced by AIPercent::compute(), Training::playResult(), search(), Training::setRackManual(), and Training::setRackRandom(). |
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Definition at line 49 of file results.cpp. References ASSERT, and size(). Referenced by AIPercent::getChosenRound(), Training::playResult(), searchResultLine(), and Training::testPlay(). |
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Definition at line 56 of file results.cpp. References clear(), Board::search(), Board::searchFirst(), and sort_by_points(). Referenced by AIPercent::compute(), and Training::search(). |
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Definition at line 53 of file results.h. Referenced by AIPercent::changesLetters(), get(), AIPercent::getChosenRound(), Training::playResult(), GameIO::printSearchResults(), and Training::testPlay(). |
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Definition at line 74 of file results.cpp. Referenced by search(). |