game Directory Reference


Files

file  ai_percent.cpp [code]
file  ai_percent.h [code]
file  ai_player.h [code]
file  bag.cpp [code]
file  bag.h [code]
file  board.cpp [code]
file  board.h [code]
file  board_cross.cpp [code]
 Build cross information used to speed up search.
file  board_search.cpp [code]
file  coord.cpp [code]
 Board coordinate system.
file  coord.h [code]
 Board coordinates system.
file  cross.cpp [code]
file  cross.h [code]
file  debug.h [code]
file  duplicate.cpp [code]
file  duplicate.h [code]
file  freegame.cpp [code]
file  freegame.h [code]
file  game.cpp [code]
file  game.h [code]
file  game_factory.cpp [code]
file  game_factory.h [code]
file  game_io.cpp [code]
file  game_io.old.cpp [code]
file  history.cpp [code]
 Game history system.
file  history.h [code]
 Game history system.
file  player.cpp [code]
file  player.h [code]
file  pldrack.cpp [code]
 Improved Rack class with old and new tiles.
file  pldrack.h [code]
 Improved Rack class with old and new tiles.
file  rack.cpp [code]
 Rack class : multiset of tiles.
file  rack.h [code]
 Rack class : multiset of tiles.
file  results.cpp [code]
file  results.h [code]
 Search result storage class.
file  round.cpp [code]
file  round.h [code]
file  tile.cpp [code]
file  tile.h [code]
file  training.cpp [code]
file  training.h [code]
file  turn.cpp [code]
 Game turn (= id + pldrack + round).
file  turn.h [code]
 Game turn (= id + pldrack + round).


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