#include <mainframe.h>
Definition at line 33 of file mainframe.h.
Public Member Functions | |
MainFrame (wxPoint, wxSize) | |
virtual | ~MainFrame () |
void | SetRack (Game::set_rack_mode, wxString=wxT("")) |
void | Search () |
void | Play (int) |
void | TestPlay (int) |
void | UpdateFrames (AuxFrame::refresh_t force=AuxFrame::REFRESH) |
void | OnMenuGameNew (wxCommandEvent &event) |
void | OnMenuGameOpen (wxCommandEvent &event) |
void | OnMenuGameSave (wxCommandEvent &event) |
void | OnMenuGamePrint (wxCommandEvent &event) |
void | OnMenuGamePrintPreview (wxCommandEvent &event) |
void | OnMenuGamePrintPS (wxCommandEvent &event) |
void | OnMenuConfGameDic (wxCommandEvent &event) |
void | OnMenuConfGameSearch (wxCommandEvent &event) |
void | OnMenuConfPrint (wxCommandEvent &event) |
void | OnMenuConfAspectFont (wxCommandEvent &event) |
void | OnMenuConfAspectBoardColour (wxCommandEvent &event) |
void | OnMenuShowFrame (wxCommandEvent &event) |
void | OnMenuQuitApropos (wxCommandEvent &event) |
void | OnMenuQuitConfirm (wxCommandEvent &event) |
void | OnPlay (wxCommandEvent &event) |
void | OnSetRack (wxCommandEvent &event) |
void | OnSearch (wxCommandEvent &event) |
void | OnPlayBack (wxCommandEvent &event) |
void | OnTextEnter (wxCommandEvent &event) |
void | OnCloseWindow (wxCloseEvent &event) |
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Definition at line 233 of file mainframe.cc. References APPNAME, Dic_destroy(), GameFactory::Instance(), GameFactory::releaseGame(), ConfigDB::setFramePos(), and ConfigDB::setFrameSize(). |
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Definition at line 349 of file mainframe.cc. |
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Definition at line 677 of file mainframe.cc. References BOARDFONT, ConfigDB::ChooseFont(), AuxFrame::FORCE_REFRESH, ConfigDB::getFont(), INCOMPLETE, LISTFONT, Menu_Conf_Aspect_Font_Board, Menu_Conf_Aspect_Font_Default, ConfigDB::setFont(), ConfigDB::setFontDefault(), UpdateFrames(), and wxU. |
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Definition at line 359 of file mainframe.cc. References GameFactory::createTraining(), AuxFrame::FORCE_REFRESH, GameFactory::Instance(), GameFactory::releaseGame(), Game::start(), TODO, UpdateFrames(), and wxU. |
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Definition at line 393 of file mainframe.cc. References GameFactory::Instance(), and GameFactory::releaseGame(). |
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Definition at line 886 of file mainframe.cc. References debug, IDBASE, INCOMPLETE, and AuxFrame::SwitchDisplay(). |
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Definition at line 812 of file mainframe.cc. References Button_Play, Button_PlayBack, and Play(). |
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Definition at line 770 of file mainframe.cc. References Button_SetManual, Button_SetNew, Button_SetRack, debug, Game::RACK_ALL, Game::RACK_MANUAL, Game::RACK_NEW, and SetRack(). |
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Definition at line 1019 of file mainframe.cc. References debug, ID_Frame_Result, UpdateFrames(), and wxU. Referenced by GfxResult::OnListCtrlActivated(), and OnPlay(). |
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Definition at line 1003 of file mainframe.cc. References ID_Frame_Result, and UpdateFrames(). |
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Definition at line 962 of file mainframe.cc. References debug, ConfigDB::getRackChecking(), UpdateFrames(), and wxU. Referenced by OnSetRack(). |
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Definition at line 1048 of file mainframe.cc. References UpdateFrames(). Referenced by GfxResult::OnListCtrlSelected(). |
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Definition at line 915 of file mainframe.cc. References AuxFrame::Refresh(). Referenced by OnMenuConfAspectBoardColour(), OnMenuConfAspectFont(), OnMenuGameNew(), Play(), Search(), SetRack(), and TestPlay(). |