GameFrame Class Reference

#include <auxframes.h>

Inheritance diagram for GameFrame:

AuxFrameText AuxFrame

Detailed Description

Displays the current game.

Definition at line 225 of file auxframes.h.

Public Member Functions

 GameFrame (wxFrame *, Game &)
void Refresh (refresh_t force=REFRESH)

Protected Attributes

Gamem_game


Constructor & Destructor Documentation

GameFrame::GameFrame wxFrame *  ,
Game
 

Definition at line 519 of file auxframes.cc.

References AuxFrameText::textbox.


Member Function Documentation

void GameFrame::Refresh refresh_t  force = REFRESH  ) 
 

Definition at line 528 of file auxframes.cc.

References Game::getHistory(), Game::getPlayer(), m_game, Game::save(), AuxFrameText::textbox, History::toString(), Player::toString(), and wxU.


Field Documentation

Game& GameFrame::m_game [protected]
 

Definition at line 228 of file auxframes.h.

Referenced by Refresh().


The documentation for this class was generated from the following files:
Generated on Thu Dec 29 02:01:15 2005 for Eliot by  doxygen 1.4.5