00001 /***************************************************************************** 00002 * Copyright (C) 2005 Eliot 00003 * Authors: Olivier Teuliere <ipkiss@via.ecp.fr> 00004 * 00005 * This program is free software; you can redistribute it and/or modify 00006 * it under the terms of the GNU General Public License as published by 00007 * the Free Software Foundation; either version 2 of the License, or 00008 * (at your option) any later version. 00009 * 00010 * This program is distributed in the hope that it will be useful, 00011 * but WITHOUT ANY WARRANTY; without even the implied warranty of 00012 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the 00013 * GNU General Public License for more details. 00014 * 00015 * You should have received a copy of the GNU General Public License 00016 * along with this program; if not, write to the Free Software 00017 * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA 00018 *****************************************************************************/ 00019 00020 #ifndef _GAME_FACTORY_H_ 00021 #define _GAME_FACTORY_H_ 00022 00023 #include "game.h" 00024 #include "training.h" 00025 #include "freegame.h" 00026 #include "duplicate.h" 00027 00028 00029 /** 00030 * This class is the entry point to create Game objects, either directly or 00031 * using command-line parameters. It also offers a method to destroy Game 00032 * objects. 00033 * This class implements the Singleton pattern. 00034 */ 00035 class GameFactory 00036 { 00037 public: 00038 static GameFactory *Instance(); 00039 static void Destroy(); 00040 00041 /************************* 00042 * Functions to create and destroy a game 00043 * The dictionary does not belong to the 00044 * game (ie: it won't be destroyed by ~Game) 00045 *************************/ 00046 Training *createTraining(const Dictionary &iDic); 00047 FreeGame *createFreeGame(const Dictionary &iDic); 00048 Duplicate *createDuplicate(const Dictionary &iDic); 00049 //Game *loadGame(FILE *fin, const Dictionary &iDic); 00050 00051 Game *createFromCmdLine(int argc, char **argv); 00052 00053 /// Destroy a Game object, created by any of the createXXX methods above 00054 void releaseGame(Game &iGame); 00055 00056 private: 00057 00058 GameFactory(); 00059 virtual ~GameFactory(); 00060 00061 /// The unique instance of the class 00062 static GameFactory *m_factory; 00063 00064 /// Initial dictionary (it could be changed later) 00065 Dictionary m_dic; 00066 00067 /** Parameters specified on the command-line */ 00068 //@{ 00069 00070 /// Dictionary 00071 string m_dicStr; 00072 00073 /// Game mode 00074 string m_modeStr; 00075 00076 /// Number of human players 00077 int m_human; 00078 00079 /// Number of AI players 00080 int m_ai; 00081 00082 /// Variant of the game 00083 bool m_joker; 00084 00085 //@} 00086 00087 /// Print command-line usage 00088 void printUsage(const string &iBinaryName) const; 00089 00090 /// Print version 00091 void printVersion() const; 00092 00093 }; 00094 00095 #endif // _GAME_FACTORY_H_ 00096 00097 /// Local Variables: 00098 /// mode: c++ 00099 /// mode: hs-minor 00100 /// c-basic-offset: 4 00101 /// indent-tabs-mode: nil 00102 /// End: