Definition in file auxframes.h.
#include "wx/frame.h"
#include "wx/listctrl.h"
#include "wx/textctrl.h"
#include "wx/stattext.h"
#include "wx/listbox.h"
#include "wx/button.h"
#include "searchpanel.h"
#include "gfxboard.h"
#include "gfxresult.h"
Go to the source code of this file.
Data Structures | |
class | AuxFrame |
Generic AuxFrame :
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class | AuxFrameList |
Generic auxframe that includes a list and a """copy""" button. More... | |
class | AuxFrameText |
Generic auxframe that includes a text area. More... | |
class | BoardFrame |
Frame to display the game board. More... | |
class | BagFrame |
Frame to display the tiles left in the bag. More... | |
class | SearchFrame |
Several research tool in a panel widget within the frame. More... | |
class | VerifFrame |
Frame to verify if a word is in the dictionary. More... | |
class | Plus1Frame |
Displays the list of 7+1 for the current search. More... | |
class | BenjFrame |
Displays the list of benjamins for the current selected word. More... | |
class | RaccFrame |
Displays the list of possible glue letter for the current selected word. More... | |
class | GameFrame |
Displays the current game. More... | |
class | ResultFrame |
Displays the list of possible words searched for the given rack and board. More... | |
Defines | |
#define | MIN_FRAME_ID 0 |
#define | MAX_FRAME_ID 9 |
Enumerations | |
enum | frames_id_t { ID_Frame_Verif = MIN_FRAME_ID + 0, ID_Frame_Search = MIN_FRAME_ID + 1, ID_Frame_Plus1 = MIN_FRAME_ID + 2, ID_Frame_Racc = MIN_FRAME_ID + 3, ID_Frame_Benj = MIN_FRAME_ID + 4, ID_Frame_Bag = MIN_FRAME_ID + 5, ID_Frame_Board = MIN_FRAME_ID + 6, ID_Frame_Game = MIN_FRAME_ID + 7, ID_Frame_Result = MIN_FRAME_ID + 8 } |
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Definition at line 42 of file auxframes.h. Referenced by EVT_TEXT_ENTER(). |
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Definition at line 41 of file auxframes.h. |
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Definition at line 44 of file auxframes.h. |