player.h

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00001 /*****************************************************************************
00002  * Copyright (C) 2004-2005 Eliot
00003  * Authors: Olivier Teuliere  <ipkiss@via.ecp.fr>
00004  *
00005  * This program is free software; you can redistribute it and/or modify
00006  * it under the terms of the GNU General Public License as published by
00007  * the Free Software Foundation; either version 2 of the License, or
00008  * (at your option) any later version.
00009  *
00010  * This program is distributed in the hope that it will be useful,
00011  * but WITHOUT ANY WARRANTY; without even the implied warranty of
00012  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
00013  * GNU General Public License for more details.
00014  *
00015  * You should have received a copy of the GNU General Public License
00016  * along with this program; if not, write to the Free Software
00017  * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA  02110-1301  USA
00018  *****************************************************************************/
00019 
00020 #ifndef _PLAYER_H_
00021 #define _PLAYER_H_
00022 
00023 #include <vector>
00024 #include <string>
00025 #include "pldrack.h"
00026 #include "history.h"
00027 
00028 class Turn;
00029 
00030 
00031 /**
00032  * This class is the parent class for all the players involved in a game.
00033  * It defines the common methods to update the rack, score, etc...
00034  */
00035 class Player
00036 {
00037 public:
00038     Player(int iId);
00039     virtual ~Player();
00040 
00041     // Pseudo RTTI
00042     virtual bool isHuman() const = 0;
00043 
00044     /**************************
00045      * General getters
00046      **************************/
00047     // Get the (possibly incomplete) rack of the player
00048     const PlayedRack & getCurrentRack() const;
00049     // Get the previous rack
00050     const PlayedRack & getLastRack() const;
00051     // Get the previous round (corresponding to the previous rack...)
00052     const Round & getLastRound() const;
00053 
00054     void setCurrentRack(const PlayedRack &iPld);
00055 
00056     const History& getHistory() const { return m_history; }
00057     /// Remove last turn
00058     void removeLastTurn();
00059 
00060     /**************************
00061      * Acessors for the score of the player
00062      **************************/
00063     // Add (or remove, if iPoints is negative) points to the score
00064     // of the player
00065     void addPoints(int iPoints) { m_score += iPoints; }
00066     int  getPoints() const      { return m_score; }
00067 
00068     // Update the player "history", with the given round.
00069     // A new rack is created with the remaining letters
00070     void endTurn(const Round &iRound, int iTurn);
00071 
00072     const string toString() const;
00073 
00074 private:
00075     /// ID of the player
00076     int m_id;
00077 
00078     /// Score of the player
00079     int m_score;
00080 
00081     /// History of the racks and rounds for the player
00082     History m_history;
00083 };
00084 
00085 
00086 /**
00087  * Human player.
00088  */
00089 class HumanPlayer: public Player
00090 {
00091 public:
00092     HumanPlayer(int iId): Player(iId) {}
00093     virtual ~HumanPlayer() {}
00094 
00095     // Pseudo RTTI
00096     virtual bool isHuman() const { return true; }
00097 };
00098 
00099 #endif
00100 
00101 /// Local Variables:
00102 /// mode: c++
00103 /// mode: hs-minor
00104 /// c-basic-offset: 4
00105 /// indent-tabs-mode: nil
00106 /// End:

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