board.h File Reference

#include "tile.h"
#include "cross.h"
#include <string>
#include <vector>

Go to the source code of this file.

Namespaces

namespace  std

Data Structures

class  Matrix< T >
class  Board

Defines

#define BOARD_MIN   1
#define BOARD_MAX   15
#define BOARD_DIM   15
#define BOARD_REALDIM   (BOARD_DIM + 2)
#define ATTR_NORMAL   0
#define ATTR_JOKER   1
#define ATTR_TEST   2

Typedefs

typedef _DictionaryDictionary


Define Documentation

#define ATTR_JOKER   1
 

Definition at line 79 of file board.h.

Referenced by GameIO::printBoardJoker().

#define ATTR_NORMAL   0
 

Definition at line 78 of file board.h.

#define ATTR_TEST   2
 

Definition at line 80 of file board.h.

#define BOARD_DIM   15
 

Definition at line 38 of file board.h.

Referenced by BEGIN_EVENT_TABLE(), Board_check(), Board_checkout_tile(), BoardSearchAux(), Board::isVacant(), and Board::removeTestRound().

#define BOARD_MAX   15
 

Definition at line 37 of file board.h.

Referenced by Board::getLetterMultiplier(), Board::getWordMultiplier(), Coord::isValid(), GameIO::printBoard(), GameIO::printBoardJoker(), GameIO::printBoardMultipliers(), and GameIO::printBoardMultipliers2().

#define BOARD_MIN   1
 

Definition at line 36 of file board.h.

Referenced by Coord::isValid(), and GameIO::printBoard().

#define BOARD_REALDIM   (BOARD_DIM + 2)
 

Definition at line 39 of file board.h.

Referenced by Board::Board().


Typedef Documentation

typedef struct _Dictionary* Dictionary
 

Definition at line 29 of file board.h.


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