00001 /***************************************************************************** 00002 * Copyright (C) 2005 Eliot 00003 * Authors: Olivier Teuliere <ipkiss@via.ecp.fr> 00004 * 00005 * This program is free software; you can redistribute it and/or modify 00006 * it under the terms of the GNU General Public License as published by 00007 * the Free Software Foundation; either version 2 of the License, or 00008 * (at your option) any later version. 00009 * 00010 * This program is distributed in the hope that it will be useful, 00011 * but WITHOUT ANY WARRANTY; without even the implied warranty of 00012 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the 00013 * GNU General Public License for more details. 00014 * 00015 * You should have received a copy of the GNU General Public License 00016 * along with this program; if not, write to the Free Software 00017 * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA 00018 *****************************************************************************/ 00019 00020 #ifndef _FREEGAME_H_ 00021 #define _FREEGAME_H_ 00022 00023 #include "game.h" 00024 #include "tile.h" 00025 00026 using std::string; 00027 using std::vector; 00028 00029 00030 /** 00031 * This class handles the logic specific to a "free" game. 00032 * 00033 * The algorithm is simple: players play at their turn, and they can either 00034 * play a word or change letters (changing letters implies passing its turn). 00035 * 00036 * When a player has no more letters (end of the game), the points of the 00037 * letters left in the racks of his opponents are added to his score, and 00038 * removed from the score of the latters. 00039 */ 00040 class FreeGame: public Game 00041 { 00042 friend class GameFactory; 00043 public: 00044 virtual GameMode getMode() const { return kFREEGAME; } 00045 virtual string getModeAsString() const { return "Free game"; } 00046 00047 /************************* 00048 * Game handling 00049 *************************/ 00050 virtual int start(); 00051 virtual int setRackRandom(int, bool, set_rack_mode); 00052 virtual int play(const string &iCoord, const string &iWord); 00053 virtual int endTurn(); 00054 int pass(const string &iToChange, int n); 00055 00056 private: 00057 // Private constructor and destructor to force using the GameFactory class 00058 FreeGame(const Dictionary &iDic); 00059 virtual ~FreeGame(); 00060 00061 void freegameAI(int n); 00062 void end(); 00063 int helperPass(const vector<Tile> &iToChange, int n); 00064 }; 00065 00066 #endif /* _FREEGAME_H_ */ 00067 00068 /// Local Variables: 00069 /// mode: c++ 00070 /// mode: hs-minor 00071 /// c-basic-offset: 4 00072 /// indent-tabs-mode: nil 00073 /// End: