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00021 #include "dic.h"
00022 #include "tile.h"
00023 #include "rack.h"
00024 #include "round.h"
00025 #include "pldrack.h"
00026 #include "player.h"
00027 #include "training.h"
00028
00029 #include "debug.h"
00030
00031
00032 Training::Training(const Dictionary &iDic): Game(iDic)
00033 {
00034 }
00035
00036
00037 Training::~Training()
00038 {
00039 }
00040
00041 int Training::setRackRandom(int p, bool iCheck, set_rack_mode mode)
00042 {
00043 int res;
00044 m_results.clear();
00045 do
00046 {
00047 res = helperSetRackRandom(p, iCheck, mode);
00048 } while (res == 2);
00049
00050
00051
00052 return res;
00053 }
00054
00055 int Training::setRackManual(bool iCheck, const string &iLetters)
00056 {
00057 int res;
00058 int p = m_currPlayer;
00059 string::iterator it;
00060 string uLetters;
00061
00062
00063
00064 m_results.clear();
00065 uLetters = iLetters;
00066 for(it = uLetters.begin(); it != uLetters.end(); it ++)
00067 {
00068 *it = toupper(*it);
00069 }
00070 res = helperSetRackManual(p, iCheck, uLetters);
00071
00072
00073
00074 return res;
00075 }
00076
00077 int Training::setRack(set_rack_mode iMode, bool iCheck, const string &iLetters)
00078 {
00079 int res = 0;
00080 switch(iMode)
00081 {
00082 case RACK_MANUAL:
00083 res = setRackManual(iCheck, iLetters);
00084 break;
00085 case RACK_ALL:
00086 res = setRackRandom(m_currPlayer, iCheck, iMode);
00087 break;
00088 case RACK_NEW:
00089 res = setRackRandom(m_currPlayer, iCheck, iMode);
00090 break;
00091 }
00092 return res;
00093 }
00094
00095 int Training::play(const string &iCoord, const string &iWord)
00096 {
00097
00098 Round round;
00099 int res = checkPlayedWord(iCoord, iWord, round);
00100 if (res != 0)
00101 {
00102 return res;
00103 }
00104
00105
00106 m_players[m_currPlayer]->addPoints(round.getPoints());
00107 m_players[m_currPlayer]->endTurn(round, m_history.getSize());
00108
00109
00110 helperPlayRound(round);
00111
00112
00113
00114 endTurn();
00115
00116 return 0;
00117 }
00118
00119
00120 int Training::start()
00121 {
00122 if (getNPlayers() != 0)
00123 return 1;
00124
00125
00126 Game::addHumanPlayer();
00127 m_currPlayer = 0;
00128 return 0;
00129 }
00130
00131 int Training::endTurn()
00132 {
00133
00134 return 0;
00135 }
00136
00137
00138 void Training::search()
00139 {
00140
00141 Rack r;
00142 m_players[m_currPlayer]->getCurrentRack().getRack(r);
00143 debug("Training::search for %s\n",r.toString().c_str());
00144 m_results.search(*m_dic, m_board, r, m_history.getSize());
00145 }
00146
00147
00148 int Training::playResult(int n)
00149 {
00150 Player *player = m_players[m_currPlayer];
00151 if (n >= m_results.size())
00152 return 2;
00153 const Round &round = m_results.get(n);
00154
00155
00156 player->addPoints(round.getPoints());
00157 player->endTurn(round, m_history.getSize());
00158
00159 int res = helperPlayRound(round);
00160
00161 if (res == 0)
00162 m_results.clear();
00163
00164
00165
00166 endTurn();
00167
00168 return res;
00169 }
00170
00171
00172 void Training::addHumanPlayer()
00173 {
00174
00175 ASSERT(false, "Trying to add a human player in Training mode");
00176 }
00177
00178
00179 void Training::addAIPlayer()
00180 {
00181
00182 ASSERT(false, "Trying to add a AI player in Training mode");
00183 }
00184
00185
00186 void Training::testPlay(int num)
00187 {
00188 ASSERT(0 <= num && num < m_results.size(), "Wrong result number");
00189 m_testRound = m_results.get(num);
00190 m_board.testRound(m_results.get(num));
00191 }
00192
00193
00194 void Training::removeTestPlay()
00195 {
00196 m_board.removeTestRound();
00197 m_testRound = Round();
00198 }
00199
00200 std::string Training::getTestPlayWord() const
00201 {
00202 return m_testRound.getWord();
00203 }
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