An example of an object inside the HeatbugObserverSwarm is a data graph, the graph of average unhappiness. Here is the code necessary to create that object:
// Create the graph widget to display unhappiness. unhappyGraph = [EZGraph createBegin: [self getZone]]; [unhappyGraph setTitle: "Unhappiness of bugs vs. time"]; [unhappyGraph setAxisLabelsX: "time" Y: "unhappiness"]; unhappyGraph = [unhappyGraph createEnd] ; [unhappyGraph createAverageSequence: "unhappiness" withFeedFrom: [heatbugModelSwarm getHeatbugList] andSelector: M(getUnhappiness)] ;
The first step is to build an instance of an EZGraph and set its captions. Then a Sequence is created inside that graph (in this case, an AverageSequence). In general, the Sequence requires a target object and a message with which to extract data from that object -- the data is then plotted as one line in the graph.
In the case of an AverageSequence, an entire collection of objects is presented to it. The AverageSequence then extracts data from all the objects in the collection (in this case a List) using the provided message (in this case getUnhappiness), and generate a datapoint from these values by averaging them.