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collider.hxx

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00001 //  $Id: collider.hxx,v 1.6 2003/01/11 01:35:11 grumbel Exp $
00002 // 
00003 //  Construo - A wire-frame construction gamee
00004 //  Copyright (C) 2002 Ingo Ruhnke <grumbel@gmx.de>
00005 //
00006 //  This program is free software; you can redistribute it and/or
00007 //  modify it under the terms of the GNU General Public License
00008 //  as published by the Free Software Foundation; either version 2
00009 //  of the License, or (at your option) any later version.
00010 //
00011 //  This program is distributed in the hope that it will be useful,
00012 //  but WITHOUT ANY WARRANTY; without even the implied warranty of
00013 //  MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
00014 //  GNU General Public License for more details.
00015 // 
00016 //  You should have received a copy of the GNU General Public License
00017 //  along with this program; if not, write to the Free Software
00018 //  Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA  02111-1307, USA.
00019 
00020 #ifndef HEADER_CONSTRUO_COLLIDER_HXX
00021 #define HEADER_CONSTRUO_COLLIDER_HXX
00022 
00023 #include "vector2d.hxx"
00024 #include "particle.hxx"
00025 #include "graphic_context.hxx"
00026 
00028 class Collider
00029 {
00030 private:
00031   
00032 public:
00033   virtual Collider* duplicate() const =0;
00034 
00035   virtual void draw (GraphicContext*) =0;
00036   virtual void draw_highlight (GraphicContext*) =0;
00037 
00038   virtual Vector2d get_pos() =0;
00039   virtual void     set_pos(const Vector2d&) =0;
00040 
00043   virtual bool is_at (const Vector2d& pos) =0;
00044 
00046   virtual void bounce () =0;
00047 
00048   virtual lisp_object_t* serialize() =0;
00049 };
00050 
00051 #endif
00052 
00053 /* EOF */

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